![]() ![]() ![]() ![]() The variation in weapon type is also impressive, with hundreds of weapons, ranging from heavy swords, katanas, and daggers to maces, whips, and poleaxes, among others. The cherry on top of the power trip and visceral feel of Warframe's melee is the way melee integrates into the extreme levels of mobility of the frames and the game's parkour system. On the contrary, Warframe was primarily developed as a game focussing on a balance between gunplay and melee combat, though it has evolved to have rich, satisfying melee systems.Īt first, the melee system in Warframe doesn't seem particularly complex, but you quickly learn that every weapon is carefully designed, each with its own set of animations, sounds, damage, and effects that make every weapon feel unique, and allow you to feel the weight and impact behind every blow. It may seem unsurprising that a game sold with taglines like "Ninjas play free," and is often sold by its developers as space ninjas, would have good combat. ![]()
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